This is what the rows next to each ability icon on the LAS menu are for. To remove an ability from your bar completely, click the small arrow just to the right of the ability’s icon on the list.Īs you level, you gain ability points that can be spent to increase the power of your abilities. You can assign them to different positions from the LAS menu. You might have noticed that your abilities on your action bar are locked. Depending on your play style you might want to throw a heal on your bars in addition to or instead of the movement ability. I like to keep at least one interrupt and one movement ability on my bars while out in the world. Mouseover the bars to see what bonuses you get for tier 4 and tier 8 for each ability.įor questing, you are going to want to focus on mainly damaging abilities, with some utility sprinkled in. The game tries to give some guidance by splitting abilities into 3 categories, Assault (damage), Support (healing or tanking), and Utility (movement abilities, interrupts, buffs etc.). Once you’ve learned more than that, you’ll have to start making choices about which ones to use and which to ignore. WildStar limits you to 8 abilities at a time. But what is it? LAS stands for “Limited Action Set”, and it is shorthand to refer to your “build” (default “B” to open) or ability choices. You might have heard people talking about this LAS thing, or seen an endgame class guide that mentioned it. Spectral form gives you a defensive bonus (absorb shield and interrupt armor) paired with boosted psi point generation. Activating it resets many of your cooldowns and increases your damage output.Įsper: You have a straightforward cooldown button. Activating it gives an additional defensive cooldown and threat boost. Juggernaut is your tank stance, which gives passive threat and defensive buffs. Warrior: You get your choice of 2 stances (select one by clicking the small arrow on top of your innate on the action bar). Activating it will give volatility regeneration and do some extra aoe damage. Activating it gives a defensive cooldown and a volatility boost. Provoke is your tank mode, which gives passive threat and defensive buffs.
#Wildstar 2 health bars in combat skin
The agile skin gives movement, dash, and lifesteal bonuses, and has a faster movement speed while stealthed.Įngineer: You get to choose between 2 combat modes for your innate. The evasive skin is your tanking skin, which gives defensive and threat buffs. The lethal skin buffs your crit chance and damage done after exiting stealth. Activating any of them will activate your stealth mode. Stalker: You get your choice of 3 nano skins which give passive buffs. Since the assault and support power buff is only given if you are above 30% health, be mindful of your health bar when you use this ability! Using it replenishes your actuators and gives a situational bonus depending on your current health. Use it often, it is a big damage/healing boost! It uses spell power to activate, and using surged abilities continues to deplete your spell power. Spellslinger: Spell surge buffs the damage and healing of many of your abilities. Don’t be like me! Read the tooltip of your innate ability and get in the habit of using it! Some general information for each class: When I first started my spellslinger, I had no idea what I was supposed to do with this ability and ignored it for several levels, all while struggling to kill things quickly enough. These define the overall flavor and functionality of each class, and are important to maximizing your potential. My stalker’s action bar, showing my expanded innate ability choices.Įach class has a special ability that is always available on their action bars (default “R”), their “innate” ability. What this means in practice is that in group content, everyone usually brings at least one interrupt on their bars and will have to coordinate to break the interrupt armor. The first 2 break the armor, and the last one stops the cast. For example, if an enemy has 2 interrupt armor that means you need a total of 3 interrupts to actually stop it from casting. That is the number of interrupts that need to be applied before an actual interrupt can go through. Interrupt armor shows up as a shield with a number in it, to the right side of an enemy’s health bar. Boss mobs and some strong or elite mobs in the world also add a twist to the interrupt mechanics: interrupt armor.
On the right, a third interrupt has been cast and the enemy is vulnerable.ĭungeons and raids make interrupting a requirement, either because the boss abilities are devastating, or because you need the damage bonus to kill things before the enrage timer. On the left, both interrupt armor have been destroyed but the enemy has not yet been interrupted.